Originally Prototype would have come in late 2008, has finally gone on sale. The promise of being able to do anything in a virtual city like New York it sounded very exciting, however, passed both developing long feared to suffer the 'Mal d and Too Human. " Should it prove to be bad there's no turning back, because as you read this note, copies are being distributed in shops around the world, so without further ado, let's what concerns us.
development history Prototype is a bit chaotic. Originally the release date was stipulated in late 2008, however, a few weeks decided to delay it because, supposedly, would add an add mulijugador. Interestingly, now just a few days of your departure, we learn that Prototype has no that the main campaign and we can only wonder what happened to that idea of \u200b\u200badding a multiplayer mode?, and more importantly, why should been delayed?
Anyway, beyond the delay, we finally got on our hands and we can say that if you have used that time to polish a product which, in turn, looked rough, then it was worth. But first things first. Prototype's story begins in a morgue in the Big Apple, where Alex Mercer, awakens without any memory of who he is or how it ended there. Not only that, but realizes that he has a huge amount foreign powers and, ultimately, it's some kind of prototype. For that reason, decides to take revenge on the perpetrators of the most picturesque possible ... killing anyone who crosses his path.
Yes, Mercer is very strong.
And that is one of the most appealing things about Prototype, while today many games try to force the user to give moral decisions that ultimately end up being completely irrelevant, Alex Mercer and have a personality. His life was completely ruined and has nothing to lose, so I will focus on wiping out anyone who crosses them in the way while searching for those responsible for his misery.
Despite not knowing what exactly, Mercer quickly befriends their new skills and can climb ... no, climbing is not the right word. Rather, can walk on the walls of the buildings as if it were part of the floor. Beyond having an open world to explore, there is nothing that is an obstacle and there is nothing that can not be beat. A helicopter is trying to destroy? No problem, just take a car, run along the wall of a building and thrown through the air ... problem solved!
In Prototype, your enemies will have to do hard to stop.
And as these, Mercer is full of power, but many of those of you learn as you progress in history as enemies to be able to eat like them and if it is part of the mission, to recover some of their memories. And although it does not seem possible, authorities have increasingly more powerful, and convert their arms in sharp blades, or making out fucking earth below killing anyone near him.
At the same time, while Mercer tries to find those responsible for its creation, the city seems to be being attacked by a virus that attaches to the buildings and is transmitted through the air towards citizens and animals alike. So on one hand you want the military to destroy all their power (there are special agents dedicated to eliminating "prototypes") and the citizens and animals that were infected with the virus that attacks the city . So there's a good mix and variety of enemies you encounter.
No joke to do about it ... hello, good?
still remember that we said that X-Men Origins-Wolverine was a violent game, however, Prototype is no slouch at all. The strength and market power are in every punch he gives, able to undo (yes, literally) the face of the innocent citizens who swarm the streets. You can also paste kicks and finish using the body of people as skateboard ... yes, it's that glorious!
But not everything is so beautiful in Prototype. Although the city is great, do not feel alive. Once we noticed the glorious games like GTAIV technology, games, virtual worlds eejits, seem to have no life. In addition, many models of repeated citizens, then you can see exactly the same five people running in circles waving their arms, throwing cars while trying to head.
sleeps like a baby ... uh, covered in blood.
Still, there are more things left unpolished, such as artificial intelligence, that at times it becomes ridiculously bad. To the point where sometimes a soldier can eat right next to another and one may not realize that just fagocitarte his friend. These can be serious problems in any other game, but Prototype, for some reason do not seem so important. Probably because the fun is the challenge, since it hardly exists, thanks to how powerful Mercer, but only to hang out with all the powers at your disposal. And that makes perfect.
If you want to play Prototype, you can get your copy from the PC June 12 by and € 50.96 for Xbox 360 and Playstation 3 € 59.45. It is true that there is no multiplayer and most likely after you finish it does not want to go back for a while, but the feeling of being able to walk through the buildings and to generate an enormous amount of chaos with almost no effort is incredibly entertaining.
Prototype is very entertaining. The story will blow the toupee and the game itself will not change your life, but if you enjoy generate chaos, then there are very few titles that can do as well as this. Red Faction: Guerrilla share that sense of power to destroy everything, but does not offer the wide range of supernatural powers that have Prototype and neither are immune to tanks or helicopters. Ah, beautiful immunity.